251121 Anything you say, long hair Jeongyeon
Seriously, never before have I seen as many condolence posts and comments and
actions on OpenSimWorld as for . And never before have I seen
two independent memorial events being scheduled for one member of the community. (Unfortunately, one will be in the middle of the night for me.)
This is even more remarkable when you consider that she was a commercial merchant who sold most of her creations for money. Even some of the "Never buy in OpenSim" die-hards appear to mourn her. After all, her creations
are worth the money, especially the buildings. I doubt that there's anything exclusive to Second Life that comes close to that monumental art dco event location appropriately called
(CW for the link: eye contact) "". (Sadly, we'll never get a PBR "Majestic" now, as gorgeous it is with Blinn-Phong textures.)
So I guess (I actually hope) that her passing won't be seen as an opportunity to copybot her creations, rebox them and offer them as freebies somewhere, now that she can't do anything against it anymore. I mean, her content isn't going to go anywhere. has said her sims will stay online. I hope that even the anti-capitalist activists and the freebie store owners who are constantly looking for exclusive, top-notch-quality content won't have the heart to bot or god-mode her stuff, especially seeing as her creations are so unique that nobody can get away with rebranding Luna's works as their own original creations.
# # # # # # # # # #Seriously, never before have I seen as many condolence posts and comments and
actions on OpenSimWorld as for . And never before have I seen
two independent memorial events being scheduled for one member of the community. (Unfortunately, one will be in the middle of the night for me.)
This is even more remarkable when you consider that she was a commercial merchant who sold most of her creations for money. Even some of the "Never buy in OpenSim" die-hards appear to mourn her. After all, her creations
are worth the money, especially the buildings. I doubt that there's anything exclusive to Second Life that comes close to that monumental art dco event location appropriately called
(CW for the link: eye contact) "". (Sadly, we'll never get a PBR "Majestic" now, as gorgeous it is with Blinn-Phong textures.)
So I guess (I actually hope) that her passing won't be seen as an opportunity to copybot her creations, rebox them and offer them as freebies somewhere, now that she can't do anything against it anymore. I mean, her content isn't going to go anywhere. has said her sims will stay online. I hope that even the anti-capitalist activists and the freebie store owners who are constantly looking for exclusive, top-notch-quality content won't have the heart to bot or god-mode her stuff, especially seeing as her creations are so unique that nobody can get away with rebranding Luna's works as their own original creations.
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(youcaneatthegirl) 'er(youcaneatthegirl) (youcaneatthegirl) (youcaneatthegirl) (youcaneatthegirl)
In general, when it comes to what to include in an image description, the context matters. But so does the target audience (not as in whom you want to receive your content, but who may stumble upon it this or that way), and so does the existing knowledge of the target audience. And, this is pretty much Fediverse-specific, so do the expectations of your target audience.
I've observed and studied alt-text and image descriptions for some three years now, not only by reading dozens upon dozens of guides all over the Web, but especially by examining the attitude towards it in the Fediverse, that is, actually only on Mastodon because alt-text isn't such a hot topic anywhere else. I've mostly done so in order to up my own image-describing game further and further and further, also because no alt-text guide out there covers my situation, so I had to cobble all that information together myself, enough information for me to have started my own wiki on this topic to share my knowledge with others.
One thing I've noticed is that Mastodon loves long and extensive image descriptions in alt-text. There's no "keep it short and concise" instead, there are users who keep receiving praise for alt-texts of 800 or 1,000 characters or more.
Also, my impression is that Mastodon does not like having to ask for details and/or explanations, nor does it like to look up what it doesn't know enough about to understand it. If you have to ask someone who has posted an image for a description of a certain detail in an image, this means that the image description is lacking, regardless of whether or not that detail matters within the context of the post. Having to ask for a description of a detail is almost as bad as having to ask for the description of the whole image.
In fact, it was just a few months ago that I read a Mastodon toot that said that any element in an image mentioned in the description must also have its own visual description. You can't just say what's in the image. You also have to describe what it looks like.
Likewise, if there's something in an image description that someone doesn't understand, it must be explained right away. This, by the way, ties in with the rule that image descriptions must never use technical language or jargon, and if they absolutely cannot avoid it, it must be explained when it's used first. And it must be explained in a way that requires no prior special knowledge.
So far, so good. But the reason why I've gone all the way to observe and study alt-text and image descriptions, and why I'm so obsessed with it, is because I'm in a special situation.
For one, I'm in the Fediverse which means that certain alt-text rules simply don't apply to me, not only everything that involves captions, but also the brevity-as-a-hard-requirement rule. However, I'm not on Mastodon, so I'm not as much bound to Mastodon's limitations as Mastodon users. In particular, my character limit is over 16 million, so I can do a whole lot more in the post itself.
Besides, my original images are nothing like what almost everyone on Mastodon posts. They aren't real-life photographs, nor are they social media screenshots. Instead, they are renderings from 3-D virtual worlds, even extremely obscure virtual worlds that next to nobody out there has ever even heard of.
At the same time, my image posts might get people curious enough that they want to go explore this new universe that they've just discovered through my post. The only way they can explore it is by looking at my images and taking in all the big and small details. If they're blind, they cannot do that, but accessibility and inclusion demand they have the very same chance to do it as fully sighted people. In order for them to have this chance, I must go and describe all these big and small details to them, regardless of context. Everything else would be ableist, maybe not by some official W3C definition, but at least by Mastodon's definition.
Speaking of context, sometimes my images
are the context of the post. There isn't that one element in the image that matters within the context of the post while everything else can be swept under the rug. No, the entire image matters. The entire scenery matters. Everything in the image matters all the same. This means that I have to describe everything. Again, see further above: I can't get away with just mentioning what's there. If I mention it, I have to describe what it looks like.
This is also justified because I can never expect everyone to already know what something in my image looks like. Again, they don't show real life. They show virtual worlds. In virtual worlds, things do not necessarily look like what they look like in real life. And things tend to look different in different virtual worlds, sometimes even within the same virtual world system.
For example, you, as someone born completely blind, may have come across enough image descriptions to have a rough idea of what cats look like in real life. But that does not automatically give you a realistic idea what a particular cat looks like in a specific virtual world, also seeing as there are infinitely more possibilities for what cats may look like. It could be a detailed, life-like representation of a cat with high-resolution materials as textures. It could be a very simplified, low-resolution model with a likewise low-resolution texture. It could be cobbled together from standard shapes because that was all that was possible when that cat was made. Or whatever. You wouldn't know unless I told you. But who am I to judge whether or not you want to know
It gets even worse with buildings. You probably wouldn't even know what a specific building looks like in real life unless you have a detailed description, so how are you supposed to know what a specific building looks like in a virtual world that you've first read about a few minutes ago In addition, there are so many ways of creating buildings in virtual worlds, and they've changed over time with new tools and new features becoming available.
I've come to a point at which I usually avoid having buildings in my images because they're too tedious to describe, especially realistic buildings, but not only these. My last original image post but one was in spring, 2024, about one and a half years ago. I decided to show a rather fantasy-like building. This building, however, is so complex that it took me two full days, morning to evening, to write the long image description that I'd put into the post. This image description is over 60,000 characters long, over 40,000 of which describe the building. The description also covers the interior because the outer walls of the building are almost entirely glass. The long description has two levels of headlines of its own. I've needed well over 4,000 characters only to explain to people where that place is that's shown in the image.
And then there was the short description for the alt-text which I needed as well so that nobody could accuse me of not adding a sufficiently detailed alt-text to my image. I was genuinely unable to make it any shorter than 1,400 characters. It actually took up a lot of characters that I needed to point especially Mastodon users at the long description in the post itself. That was when Mastodon only hid the post text behind a CW, but not the images, so that nobody on Mastodon would have known that there's a long description unless I told them in the alt-text.
One reason why the long description grew so long was that I didn't describe the image by looking at the image. I described it by looking at the real deal. All the time while I was working on the long description, I was in-world. I had my avatar in front of the building, walking through the building, walking around the building. I could move the camera very close to a lot of details. Instead of seeing the scenery at the resolution of the image, I saw it at a practically infinite resolution. This also enabled me to transcribe text that's so small in the image that it's unreadable, even text that's so tiny in the image that it's invisible. After all, the rule says that any and all text within the borders of an image must be transcribed. And I've yet to see that rule having any explicit exception for unreadable text.
Sure, I could have written that certain details got lost and cannot be identified at the low resolution of the image. But that may be perceived as me trying to weasel out of the responsibility to describe these details instead. I mean, how many people who were born completely blind have a concept of image resolution and pixels, and how many think that it's possible to zoom into any image infinitely Besides, I'm not bound to what the image shows at its fairly low resolution anyway, so why should I pretend I am The only logical reason for that would be because I'm expected to describe the image. And not the scenery in the area within the borders of the image.
And still, I haven't given full visual descriptions of everything in that scene. I decided against fully describing all images within that image at the same level as the image itself. I decided so because it would have gone too far: At least one image, a preview image on a teleporter, technically shows dozens of images itself, preview images on teleporters again. And some of these images show more images yet again. I would have ended up describing several dozens of images, at least four levels deep, in order to fully describe one image. And then the whole image description would have been rather pointless because Mastodon rejects posts with over 100,000 characters, and the post would probably have ended up with several millions of characters.
By the way, even before I wrote that massive image description, I actually showed one of my image posts, the one with my longest description for a single image to that date. It has two images with over 48,000 characters of long description combined, almost 40,000 of which are for the first image. She actually praised this massive image description and told me that this level of detail in both visual description and explanation is exactly what she needs.
The last time I've posted original in-world images was in July, 2024. I took care not to have too many details in the images this time. Still, I ended up with a combined over 25,000 characters of long description for both images, also because they contain an avatar that had to be described in full detail.
I've been working on the image descriptions for a series of avatar portraits for about a year now, on and off, but still. This time, I gave the images a neutral, completely feature-less, bright white background that won't take up much effort to describe. The plan is to have three or four images with three or four portraits of the same avatar each, always in the same post with only slightly different outfits. I'm still describing the first image, and I've only fully covered the first outfit and started with the second one.
The common preamble for all images in one post already exceeds 17,000 characters, including over 2,000 characters explaining OpenSim and over 9,000 characters explaining what OpenSim avatars can be made of and how they work because that's essential for understanding the visual descriptions. I expect the preamble to grow significantly longer before it's ready because I have to get rid of a whole lot of technical language and jargon and/or explain even more of it. The preamble also contains over 5,000 characters of general visual description that applies to all portraits in all images the same. It includes almost 2,000 characters that describe the shoes, men's casual leather shoes, because to my best knowledge, such shoes don't exist in real life.
Other images will show the avatar wearing full brogue leather shoes. I'm still not sure whether I can correctly assume that everyone out there knows what they are and what they look like, or whether I'll have to give the same amount of detail description again, only that full brogue shoes are much more complex than the shoes I've already described. Also, I'm not sure if everyone out there knows what a herringbone fabric pattern looks like, or whether that requires a detail description and an explanation itself, even though several actually blind users have told me that I can assume it to be familiar.
One problem I still haven't solved is that I simply can't fit an appropriately detailed short image description into a maximum of 1,500 characters of alt-text.
Verdict: There are always edge cases in which an image cannot be sufficiently described in only one short and concise image description in the alt-text. My virtual world renderings are such an edge case, also because they're posted into the Fediverse. Another edge case is who, due to a disability, requires hyper-detailed image descriptions that take hours to read to even be able to experience and understand an image properly.
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Venture Global, Tokyo Gas Sign 20-Year 1 MTPA LNG SPA
11/25/2025 07:00 PM
Venture Globals fourth long-term contract wit
#20-yearcontract #7.75MTPA -termSPA :VG
De cultu panis cepa, I.
Whether youre working outdoors or indoors, youll needcomfortable . They will help you feel cool, dry and pleasant throughout the day.
Ukraine downs Russian Mi-8 helicopter with deep strike drone for first time
forces shot down a Mi-8 with in Oblast with a deep strike , Ukraines Special Operations Forces (SSO) reported on Nov. 22.
The operation marks the first time has used a deep strike drone to down a Russian Mi-8
-Range
Blde Frage: Kann ich Mastodon (bei mir hier aktuell "Fedilab") "zwingen" mir den kompletten Thread anzuzeigen Oder mir zumindest zu verraten, dass ich eine Antwort sehe, ohne die "Frage" gesehen zu haben
Das geht bei Mastodon grundstzlich nicht, egal mit welchem Frontend. Dafr ist Mastodon zu sehr ein puristischer Twitter-Klon. Da geht nur
- feststellen, da da jemand erwhnt wurde, und auf der Basis mutmaen, da es vielleicht eine Antwort sein knnte
- die mutmaliche Antwort auf der Originalinstanz ffnen (drfte den Browser ffnen), um den Zweig des Thread zu sehen, in dem sich dieser Post befindet
- anschlieend den Startpost auf der Originalinstanz ffnen, um den kompletten Thread zu sehen
Das, was auf Mastodon "Timeline" heit, aber mit kompletten Konversationen statt lauter Einzelbeitrge, gibt's nur woanders im Fediverse, wo Konversationen in sich geschlossene Objekte sind.
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Halemejse - Aegithalos caudatus - Long-tailed Tit
-tailedTit
Halemejse - Aegithalos caudatus - Long-tailed Tit
-tailedTit
john
Schei Foto aber wir haben gerade neben dem kleinen Bruder von meinem Lastenrad geparkt
Latest practice update on TE Brenton Strange
Following Thursdays Week 12 practice, here is the latest injury update on Jaguars TE Brenton Str
Archie Ludowyke misses getting his name called out by Adelaide Crows, upstairs in his room crying, video, interview
When newly-minted Adelaide forward Archie Ludowyke had his name called out at Pick 50 on Thursday ni
-timedraftguru
Ja.
Entweder Hubzilla > (2018) > Zap > (2020) Osada/Mistpark 2020/Redmatrix 2020 > (2021) Roadhouse > (streams).
Oder Hubzilla > (2018) > Osada > Zap > (2020) Osada/Mistpark 2020/Redmatrix 2020 > (2021) Roadhouse > (streams).
Es ist einfach in einigen Fllen nicht mehr nachzuvollziehen, was wovon geforkt worden ist.
2018 ist hchstwahrscheinlich erst das erste Osada von Hubzilla und dann Zap von Osada geforkt worden. Vielleicht sind aber auch das erste Osada und Zap in dieser Reihenfolge beide direkt von Hubzilla geforkt worden.
2020 entstanden drei bis auf Namen und Branding identische Forks, das dritte Osada, Mistpark 2020 und Redmatrix 2020. Mindestens einer davon ist von Zap geforkt worden. Aber welcher von Zap geforkt worden ist und welcher von welchem der jeweils anderen, ist heute nicht mehr in Erfahrung zu bringen.
Ebensowenig ist in Erfahrung zu bringen, von welchem von den dreien 2021 Roadhouse geforkt worden ist.
Fakt ist aber, da zwischen Hubzilla und (streams) sechs weitere Serveranwendungen lagen, die alle inzwischen eingestellt sind. (streams) ist also alles andere als ein direkter Hubzilla-Fork.
# # # # # # # # # # # # # # # # # # # Hubzilla nimmst du statt (streams) oder Forte, wenn du
- zwischen mindestens zwei europischen Servern klonen willst
- dich mit diaspora* verbinden willst
- dich mit Friendica verbinden willst, aber ActivityPub abgeschaltet lassen willst, um Mastodon auszusperren
- RSS-/Atom-Feeds abonnieren willst
- auch ber Ereignisse in deinen CalDAV-Kalendern benachrichtigt werden willst
- zwingend mehr als ein Profil brauchst
- dich auf die eingebaute Hilfe verlassen willst
- eine grere und aktivere Nutzercommunity zur Untersttzung haben willst
- vielleicht irgendwann mal nichtfderierende Blogposts schreiben oder Wikis oder Webpages anlegen willst
- das Fresh-Thema von (streams) und Forte doof findest und lieber die Konfigurationsmglichkeiten von Redbasic 2.2 haben willst (oder gar adminlte oder Neuhub-Tab)
- kein Problem hast mit umfassender Konfiguration, bevor du loslegst (siehe )
- kein Problem damit hast, so Features wie ActivityPub oder das Hubzilla-Pendant zu Mastodon- und Friendica-Listen per Hand zu aktivieren
- kein Problem damit hast, erst eine "Benutzerdefiniert"-Kanalrolle zu whlen und dann jedes Mal vorm Einstellen der Kanalrolle eine Fehlermeldung wegzuklicken, nur um die grundlegenden Berechtigungen deines Kanals einzustellen
- kein Problem damit hast, die Berechtigungen deiner Kontakte ber Komplettrollen zu steuern, und nicht unbedingt fr jede Berechtigung an jedem Kontakt jeweils einen einzelnen individuellen Schalter brauchst
- kein Problem damit hast, Filtersyntax zu benutzen, um Kontakte davon abzuhalten, dich mit Boosts zuzuspammen
(streams) oder Forte nimmst du statt Hubzilla, wenn du
- ein moderneres Thema als Redbasic haben willst, aber nicht lange suchen willst nach einem Server, der adminlte oder Neuhub-Tab hat (oder adminlte und Neuhub-Tab dich auch verwirren, weil sie sich noch weniger wie Friendica anfhlen als Redbasic und Fresh)
- nicht ganz so viel am Anfang konfigurieren willst
- ActivityPub und Listen gern sofort zur Verfgung haben willst
- nicht gleich klonen mut (oder wahlweise kein Problem damit hast, in die USA zu klonen oder deinen eigenen Server zu betreiben)
- diaspora* und RSS-/Atom-Feeds nicht brauchst
- du entweder keinen CalDAV-Server brauchst oder dir einer reicht, der komplett headless ist und dir auch keine Benachrichtigungen schickt
- mit einem Profil auskommst
- keine Artikel, Wikis, Webpages oder Planungskarten brauchst
- zur Untersttzung nicht mehr brauchst als eine winzigkleine Community und eine rudimentre Hilfe
- kanalweite Berechtigungen und Berechtigungen pro Kontakt lieber direkt und ohne Verrenkungen mit einzelnen Schaltern einstellen knnen willst
- zum Blockieren von Boosts gerne einen dedizierten Schalter httest
- gerne ein Verzeichnis httest, das nicht nur Hubzilla- und (streams)-Kanle enthlt, sondern auch reine ActivityPub-Sachen
- als Nutzer ganze Serverinstanzen blockieren knnen willst
- noch deutlich mehr als 16,7 Millionen Zeichen pro Post brauchst
Forte nimmst du statt (streams), wenn du
- Fediverse-Software selbst hosten willst, bevor du sie berhaupt auch nur als Nutzer ausprobiert hast
- keine nutzerseitige Anti-Mastodon-Zugbrcke in Form eines ActivityPub-Schalters brauchst
- zu den ersten gehren willst, die ihren Fediverse-Kanal ber ActivityPub geklont haben (wofr du aber zwei Server selbst hosten mut)
(streams) nimmst du statt Forte, wenn du
- es erstmal auf einem ffentlichen Server ausprobieren willst
- zur Not Mastodon & Co. mittels ActivityPub-Schalter aussperren willst, ohne dabei aber die Verbindungen zu Hubzilla zu riskieren
- gerne ein Verzeichnis httest, das auch Hubzilla- und (streams)-Kanle anzeigt, bei denen ActivityPub abgeschaltet ist
- Klon-Synchronisation in Beinahe-Echtzeit willst und nicht per Cronjob zeitgesteuert irgendwann
# # # # # # # # # # # # # # Von den greren Hubs ist z. B. ganz interessant. Ich bin mir nur nicht sicher, ob da schon der neue Hotfix installiert ist.
Ansonsten hat auch zwei Hubs, und ersterer stellt ein paar mehr Apps zur Verfgung, darunter auch diaspora*.
Bezglich Videos empfehle ich den monatlichen auf BigBlueButton. Den gab es schon zweimal, jeweils mit Videoaufzeichnungen. Beim zweiten Mal ging es um den Einstieg an sich und die Konfiguration des neuen Kanals.
RE:
Hubzilla Workshop #2 Mi., 29. Oktober 2025
Einstieg in Hubzilla- Server-Auswahl
- Unterschiede Account/Kanal
- verschiedene Registrierungstypen
- Account anlegen
- Kanal anlegen
- Profil vervollstndigen
- Apps installieren
- Die fnf wichtigen Apps
- Verbindungen eingehen
- Anzeige-Einstellungen - Themes
- Einstellungen
- Wir erstellen eine "Features-App"
- Privacy Gruppen und Kontaktrollen
# #
Das erste Mal war eher ein Testballon, da ging es um bestimmte Einstellungen und um Filter.
RE:
Hubzilla Workshop #01 Mi., 17. September 2025
- Anhand praktischer Beispiele verschiedene Einstellungen & deren Auswirkungen
- Filter - Welche gibt es Wozu dienen sie Wie kann ich sie nutzen
- Tipps fr Account-Nutzer wie auch fr Instanzbetreiber
Der erste Hubzilla-Workshop ist recht ordentlich gelaufen.
Und hier findet Ihr eine bersicht, sowie Links zur Aufzeichnung, zu den Dateien (Prsentation und Tabelle mit Item-Feldern, die fr die Filterung sinnvoll sind), sowie den "Ausblick", wo wir Themen fr die kommenden Workshops sammeln und gerne auch Feedback entgegennehmen.
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Mittwoch nchste Woche, also am 26. November, findet der dritte Hubzilla-Workshop statt, in dem es ums Posten geht.
RE:
# # # # # # # # # # # # # # # (streams) ist ein Fork eines Forks dreier Forks eines Forks (eines Forks) von Hubzilla von Mike Macgirvin selbst. Es ist im Oktober 2021 entstanden und in der Bedienung etwas einfacher, moderner und mehr an das heutige Fediverse angepat. Es ist kein monstrses "soziales CMS" mehr und kann sich nur noch ber Nomad, Zot6 und ActivityPub verbinden.
Allerdings kommt man auch von Friendica aus in (streams) leichter rein als in Hubzilla, auch weil Hubzilla sehr viel mehr Einstellungen und Vorbereitungen im neuen Kanal braucht, bis man loslegen kann. Auer man braucht einen RSS/Atom-Aggregator, diaspora*-Verbindung und/oder mehrere Profile, denn das kann von den dreien nur Hubzilla.
(streams) wird brigens in Klammern geschrieben, weil es eigentlich offiziell und mit voller Absicht namenlos ist. "streams" ist der Name des Code-Repository. Und damit die Community irgendwas hat, womit sie das ganze Ding benennen kann, haben sie den Namen des Repository dafr genommen und Klammern drumgepackt. Mike selbst redet eher vom Repository als von der eigentlichen Anwendung.
Forte wiederum ist von August 2024 und ein Fork von (streams), dem auch Nomad on Zot6 entfernt worden sind. Es nutzt also als erste und einzige Fediverse-Serveranwendung ActivityPub fr nomadische Identitt. Ansonsten ist es fast featuregleich mit (streams).
Mike entwickelt brigens (streams) und Forte parallel weiter, weil sie noch viel Code gemeinsam haben. Das heit, was in Forte neu eingebaut wird, wird auch in (streams) neu eingebaut.
(streams) hat gegenber Forte den Vorteil, wenigstens ein paar ffentliche Server mit (einigermaen) offener Registrierung zu haben. Der einzige mir bekannte in Europa ist von .
Ich habe brigens mal Tabellen angelegt, in denen Mastodon, Friendica (etwas lckenhaft), Hubzilla, (streams) und Forte direkt miteinander verglichen werden.
# # # # # # # # # # # # # # # Ankndigung ist gerade raus:
RE:
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"Auf Friendica stand auf dem Sendebutton von 2010, als es noch Mistpark war, bis heute nie "Trten".
Auf Hubzilla stand auf dem Sendebutton von 2012, als es noch Red war, bis heute nie "Trten"."
Und Das behaupte ich doch auch gar nicht.
Wenn du behauptest, ich als Hubzilla-Nutzer "trte", dann behauptest du, bei Hubzilla habe das tatschlich "Trten" geheien. Und das ist falsch.
"Fr die ist Mastodon eben gerade nicht der Fediverse-Goldstandard. Auch deshalb, weil die meistens ganz genau wissen, da Mastodon den ActivityPub-Standard entweder dehnt oder komplett ignoriert und auf Non-Standard-Eigengezchte setzt."
Ich denke, die meisten, die im FediVerse schreiben, interessiert die Technik des ActivityPub nicht die Bohne.
Die wollen einfach nur schreiben, sich vernetzen und eine gute Zeit im FediVerse haben.
Bis ihnen etwas querkommt, was nicht von Mastodon kommt, weil es nicht von Mastodon kommt und sich auch nicht wie Mastodon verhlt.
Siehe der Mastodon-Nutzer, der angeschnauzt hat, er solle entweder seine langen Posts in Schnipsel von nicht mehr als 500 Zeichen zerschneiden oder sich geflligst aus dem Fediverse verpissen. (An dieser Stelle sollte als Beweis dafr jedes Mal besagten Beitrag quote-posten, um klarzumachen, da das wirklich so passiert ist.)
Siehe jedes Mal, wenn unsereins angeschnauzt wird, weil wir das "CW-Feld" a) nicht fr CWs verwenden, b) es dafr aber fr etwas anderes "mibrauchen" (die Zusammenfassung, fr die genau das Feld hier auf Hubzilla da ist).
Das hat nix mit Technik zu tun. Das hat mit "Mastodon fhlt sich nicht mehr wie Mastodon an" bzw. "da benutzt einer Mastodon falsch und hlt sich nicht an die Mastodon-Regeln" zu tun.
Die Arbeit, explizit zu schauen, welcher Server (hub.netzgemeinde.de) zu welcher Serveranwendung (Hubzilla, Friendica, Masotodon, usw.) gehrt, mache ich mir nicht, sorry.
Dann tu auch nicht so, als wre das alles Mastodon.
Du bist schon technisch gesprochen nicht mehr auf Mastodon. Jetzt komm auch im Kopf mal von Mastodon runter und auf *key und im Nicht-Mastodon-Fediverse an.
Wenn du das nicht willst, beschwer dich nicht ber den Gegenwind.
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Long Misandry does not exist
What is your stance towards the hashtag combination # and # which, in combination, declares all humans who identify as male evil enough to justify a total genocide on half the human population if taken at face value And by the way, autistic people, and not only them,
do take it at face value.
What would you say if someone who does not identify as male
did take them at face value, decided to turn them from slogans into calls to arms and actually went out and killed a larger number of men just because they're men
If an anti-patriarchy strike commando stormed into some sci-fi convention, armed with assault rifles with a bunch of extra magazines, and executed as many men as possible, but only men, while explicitly sparing the few women and actually trying to get them out of the danger zone
If someone decided to mustard-gas a men's fashion store on a Saturday afternoon in mid-December or go Timothy McVeigh on an Apple flagship store the day that a new iPhone comes out because the place would be crammed with men with probably not a single woman around
How do you think FLINTA* in general and radfems in particular would react upon such actions Do you think they'd condone the violence and openly declare that # has, in fact,
never been a literal call for actually killing people
Or do you think they'd openly celebrate the death of dozens or hundreds of male-identifying persons at the hands of "freedom fighters", call it both self-defence and a good start, demand more of that and ask the FLINTA* community what took them so long
If non-male-identifying persons were among the casualties, do you think they'd be seen as collateral damage, victims of patriarchy or collaborators and therefore required kills themselves
Just out of curiosity and to help me understand this kind of thinking from a purely logical point of view.
# # # #
Mastodon hat sich durchgesetzt
Gegen wen oder was
Gab es einen Kampf
Was habe ich verpasst
Mastodon hat das Fediverse erobert. Wie die europischen Siedler, die damals in die "Neue Welt" kamen, das ganze Land fr sich beanspruchten und die Ureinwohner unter Androhung von Gewalt dazu zwangen, die europische Kultur zu bernehmen, ihre eigene Kultur aufzugeben und zum katholischen Christentum zu konvertieren.
Der Unterschied ist: Die europischen Siedler haben damals nicht geglaubt, da sie als erste da waren und die Ureinwohner in ihr Territorium eingedrungen sind. Schon gar nicht haben sie geglaubt, ihr Knig (oder Gott) htte dieses Land fr sie und nur fr sie aufschtten lassen.
Die gigantische Mehrheit der Mastodon-Nutzer ist dagegen unerschtterlich im Glauben, Gargron habe das Fediverse als reines Mastodon-Netzwerk erfunden, und Friendica, Hubzilla & Co. seien hinterher ins Mastodon-Fediverse eingedrungen.
Im Prinzip kann man sagen: Mastodon hat 2016 das Fediverse aufgelst. Und dann als reines Mastodon-Netzwerk neu gestartet. Und was sonst noch so OStatus sprach (GNU social, Friendica, Hubzilla...), ist dann in dieses Mastodon-Fediverse eingedrungen wie unzivilisierte Barbaren ins hochentwickelte Rmische Reich.
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Ich kam 2018 von Twitter zu Mastodon, weil es anders war, weil "getrtet" wurde, weil der "Senden"-Button mit "Trten" beschriftet war, weil das verspielt war.
Aber:
Auf Friendica stand auf dem Sendebutton von 2010, als es noch Mistpark war, bis heute
nie "Trten".
Auf Hubzilla stand auf dem Sendebutton von 2012, als es noch Red war, bis heute
nie "Trten".
Und nicht jeder kam von Twitter ber Mastodon ins Fediverse. Es gibt beispielsweise gengend Leute, die kamen Anfang der 2010er, lange, bevor es Mastodon gab, von Facebook ber Friendica ins Fediverse. Wenn sie mal umgezogen sind, dann nach Hubzilla, vielleicht spter noch nach (streams) oder gar Forte. Aber Mastodon haben sie mit dem Arsch nicht angeguckt, weil es sich aufplustert wie die allerbeste Fediverse-Serveranwendung berhaupt, aber featuremig nicht mal in die Nhe von auch nur Friendica kommt.
Fr die ist Mastodon eben gerade nicht der Fediverse-Goldstandard. Auch deshalb, weil die meistens ganz genau wissen, da Mastodon den ActivityPub-Standard entweder dehnt oder komplett ignoriert und auf Non-Standard-Eigengezchte setzt.
Jetzt kommt ihr verbal mistgabel-schwingend an und brllt:
"Wie kannst du es wagen, einen Post da war wieder der denglische Begriff als "Trt" zu bezeichnen! Du weit doch anhand der Domain nicht mal, ob das von einer Mastodon-Instanz gepostet hallo denglisch wurde!"
Das kommt von einem, dem der Misskey-Fork Iceshrimp-JS glasklar anzeigt, von welcher Serveranwendung ein Beitrag kommt.
Eigentlich sollte es im Fediverse zum guten Ton gehren, mal zu gucken, woher ein Beitrag kommt, bevor man ihn als "Trt" bezeichnet. Auch von Mastodon aus kann man sich das Profil eines Fediverse-Akteurs
im Original angucken. Und wenn das nicht so aussieht, wie man es von Mastodon gewohnt ist, und nirgendwo "Mastodon" steht, dann behauptet man nicht, da der- oder diejenige "trtet". Es knnte so einfach sein.
Aber leider wird die "Fediverse-Kultur" ausschlielich von Leuten definiert und geprgt, die nur Mastodon kennen und entweder glauben, das ganze Fediverse sei wie Mastodon, oder, das ganze Fediverse
sei Mastodon. Daher ist sie knallhart mastodonzentrisch und mastodonnormativ, eine reine Mastodon-Kultur, und gleichzeitig wird sie dem gesamten Fediverse inklusive Friendica, Hubzilla, Calckey, Iceshrimp usw. regelrecht gewaltsam aufgezwungen.
Ein Beispiel: Lange Posts haben in kleine Stckchen von nicht mehr als 500 Zeichen zerschnippelt zu werden, weil "das Fediverse" ja angeblich als Microbloggingdienst erfunden wurde. Aus einer technisch ungerechtfertigten technischen Selbstbeschrnkung Mastodons wurde ein Stck Kultur.
Nur wurde das Fediverse nicht als puristischer, spartanischer Microbloggingdienst und Twitter-Klon erfunden. Schon fnfeinhalb Jahre lnger, als es Mastodon gibt, hat Friendica ber 16,7 Millionen Zeichen. Und selbst das olle StatusNet von 2008 lie weitaus mehr Zeichen zu als Mastodon.
Anderes Beispiel: CWs im CW-Feld. Wenn man irgendetwas postet, was irgendjemanden irgendwie emotional negativ beeinflussen knnte, hat man dafr eine CW ins CW-Feld zu schreiben. Dafr hat Gargron es ja angeblich im Fediverse eingefhrt.
Nur: Gargron hat es nicht im Fediverse eingefhrt. Gargron hat es nicht mal auf Mastodon eingefhrt. Das war ein Nutzer, der 2017 dafr einen Pull Request eingereicht hat.
Und selbst der hat das Feld nicht neu erfunden. Er hat vielmehr das Zusammenfassungsfeld zweckentfremdet, das StatusNet (damals schon GNU social) schon seit 2008 hatte, das Mastodon aber nicht nutzte.
Bld nur: WordPress, Ghost, Plume, WriteFreely, Friendica, Hubzilla, (streams), Forte und so einiges sonst, was schon per Konzept sehr lange Posts und die Verwendung als voll ausgewachsenes Blog ermglicht, all diese Fediverse-Anwendungen nutzen das Zusammenfassungsfeld bis heute als Zusammenfassungsfeld. Auch auf Friendica, Hubzilla, (streams) und Forte ist das gerechtfertigt: Die ersteren beiden lassen ber 16,7 Millionen Zeichen zu, die letzteren beiden ber 24 Millionen. Und im brigen gibt es auch GNU social heute noch. Mit Zusammenfassungsfeld.
Zumindest WordPress, Ghost, Plume und WriteFreely sind einigermaen sicher, weil Mastodon deren Posts nur als Links und nicht im Klartext darstellt. Auch Friendica, (streams) und Forte haben entsprechende Optionen, aber nur auf Friendica ist es standardmig aktiviert, da Posts mit Titel auf Mastodon als Links dargestellt werden.
Ansonsten sehen Beitrge von Friendica fr Mastodon-Nutzer nicht groartig anders aus als Mastodon-Trts, auch weil nicht wenige Friendica-Nutzer dieses Feature abschalten. Standardmig tun das auch (streams)- und Forte-Beitrge, und Hubzilla-Beitrge tun das immer. Also, bis darauf, da sie meistens lnger sind. Wenn sie Zusammenfassungen haben, werden diese den Mastodon-Nutzern als CWs angezeigt. Also als Mibrauch des CW-Feldes.
Und so versucht Mastodon massiv, auch Friendica, Hubzilla, (streams) und Forte dazu zu zwingen, das CW-Feld (aus Mastodon-Sicht) bzw. das Zusammenfassungsfeld (aus Friendica-, Hubzilla-, (streams)- und Forte-Sicht) fr CWs zu verwenden. Und
nur fr CWs. Gleichzeitig drfen die vier ihre eigene Lsung fr CWs nicht mehr verwenden, obwohl Mastodon selbst ziemlich genau die schon im Oktober 2022 in Version 4.0 bernommen hat.
Umgekehrt haben aber die Nicht-Mastodon-Fediverse-Serveranwendungen bei der kulturellen Prgung des Fediverse genau gar kein Mitspracherecht. Wie gesagt, diejenigen, die die Fediverse-Kultur prgen, wissen gar nicht, da es sie gibt, geschweige denn, wie sie sind und wie sie funktionieren. Und wenn etwas anders funktioniert als Mastodon, ist es aus Mastodon-Sicht sowieso entweder "kaputt" oder "falsch".
Heutztage stehen alle Minderheiten im Fediverse unter ganz besonderem Schutz, der immer noch weiter ausgebaut wird. Wenn du kein Gendersternchen verwendest, giltst du ebenso als Faschist, wie wenn du Minderheiten die Mglichkeit bieten willst, selbst resilienter zu werden, indem sie die Macht bekommen, die sie erreichenden Inhalte selbst zu moderieren. Zum einen sollen sie statt dessen weiterhin nach allen Regeln der Kunst verhtschelt werden, zum anderen ist der Vorschlag an sie, etwas sehr viel Leistungsfhigeres und per Konzept Sichereres als Mastodon zu verwenden, wie wenn du sie in ein Ghetto stecken wolltest.
Alle Minderheiten Nein. Die systematische Diskriminierung der Nicht-Mastodon-Fediverse-Nutzer durch Mastodon-Nutzer ist nicht nur erlaubt, schon gar nicht nur geduldet, sondern ausdrcklich festzementierter Teil der "Fediverse-Kultur". Sag etwas dagegen als Calckey- oder Friendica- oder Hubzilla-Nutzer, und du wirst bestenfalls nur blockiert. Wenn du Glck hast, wirst du nicht zustzlich noch beschimpft. Und Mastodon-Nutzer, die das tun, haben fast ganz Mastodon hinter sich.
CC:
# # # # # # # # # # # # # # # # # # # # # # # # Das ist genau wie die typische Mastodon-Attitde, da es angeblich scheiegal ist, ob man "Mastodon" oder "Fediverse" sagt, weil es ja eh dasselbe ist. Eine weitverbreitete Denke unter denen, die aus erster Hand nur Mastodon kennen.
Aus der Sicht von jemandem wie ich, der nicht von Twitter ber Mastodon ins Fediverse gekommen ist, sondern schon etwa fnf Jahre lnger im Fediverse ist, als es Mastodon berhaupt gibt, ist es aber nicht dasselbe.
Und das beschrnkt sich nicht darauf, da auf Hubzilla (das selbst 10 Monate lter ist als Mastodon) nicht getrtet wird, weil Hubzilla nicht Mastodon ist, nicht von Mastodon abstammt und von der Entwicklung her nichts, aber auch gar nichts mit Mastodon zu tun hat.
Beispiel: "Mastodon fhrt jetzt Quote-Posts ein" ist korrekt. "Das Fediverse fhrt jetzt Quote-Posts ein" ist dagegen Bullshit. Das Fediverse hat Quote-Posts eingefhrt im Juli 2010, fnfeinhalb Jahre vor dem Start von Mastodon, als Friendica gestartet wurde.
Anderes Beispiel: "CWs im CW-Feld sind Teil der Mastodon-Kultur" ist wieder korrekt. "CWs im CW-Feld sind Teil der Fediverse-Kultur" ist wieder Bullshit. Auf Friendica, Hubzilla, (streams) und Forte wird exakt dasselbe Textfeld seit jeher fr Zusammenfassungen verwendet. Dieses Feld fr CWs und nur fr CWs zu verwenden, wird aufgefat als dumme Mastodon-Marotte. Auerdem haben alle vier schon immer eine sehr viel bessere Technologie fr CWs, von der auf Mastodon niemand wei, da auch Mastodon sie im Oktober 2022 eingefhrt hat. Das Threadiverse (Lemmy, die Reste von /kbin, Mbin, PieFed) hat und untersttzt dieses Feld gleich berhaupt nicht.
Noch ein Beispiel: Du kannst sagen, da ich im Fediverse bin. Du kannst aber nicht sagen, da ich auf Mastodon bin. Wie gesagt, ich schreibe hier von Hubzilla. Zustzlich bin ich auf (streams) und Lemmy. Aber auf Mastodon bin ich nicht. Und da will ich auch gar nicht hin.
Also:
"Trt" heit es nur auf Mastodon.
"Tweet" heit es nur auf Twitter.
Auf Misskey und seinen Forks heit es "Note". (Kannst gern versuchen, einen Misskey-, Sharkey- oder CherryPick-Nutzer ins Gesicht zu sagen, da es da "Trt" heit. Viel Spa.)
Praktisch berall sonst heit es "Post".
Und wenn es eine Antwort ist, heit es auf WordPress, Ghost, Plume, Lemmy, /kbin, Mbin, PieFed, Friendica, Hubzilla, (streams) und Forte "Kommentar". Und nicht "Post" und schon gar nicht "Tweet" oder "Trt".
# # # # # # # # # # # # # # # # # #I'm usually friendly. But challenge me, and I'll fight. If you fight dirty, then so will I.
And this time I'll fight for accessibility. Against someone who is
actively fighting against accessibility and intentionally acting in most ableist ways.In the below post, explains that he adds content into his alt-texts that isn't available anywhere else in the post.
RE:
You may or may not know, but this is actually
ableist behaviour because it discriminates against those who cannot access alt-text, for example, people who don't have at least one working hand.
I have explained it in the wiki about alt-texts and image descriptions that I'm working on. For Mastodon users' convenience, here are the links as URLs in plain sight:
See also this post, , by .So I did what I feel is my duty. I told him how and why this is wrong. Thousands upon thousands of Mastodon users see it as absolutely justified to tell everyone to write alt-text, so why shouldn't I tell people how to write
proper alt-text as opposed to misusing it
RE:
, however, did not accept that he has been wrong all the time. Instead, he chose to attack me to defend his utterly ableist ways.
RE:
Obviously, he doesn't know whom he is picking on. I have been in the Fediverse under various guises for about five years longer than Mastodon has even been around. I have spent much more time on Fediverse server software that is vastly more powerful than Mastodon than he has spent on Mastodon.
Congrats, ,
YOU ABSOLUTELY MOTHERFUCKING HORRID STEAMING FERMENTING PILE OF MISANTHROPIC AND ABLEIST SHIT. you left me no other option than to take the Teller-Ulam thermonuclear option.
: is an absolute disgrace to beige.party, a Mastodon server that I got to know as a lighthouse of inclusivity and accessibility. He is deliberately and intentionally breaking sever rule number 2, defending his misbehaviour and attacking those who try to educate him about how to
actually be inclusive and accessible.
In the name of beige.party and the entire Fediverse, I hereby demand he be permanently banned from beige.party, effective immediately.In addition,
I recommend everyone who treasures and fights for actual accessibility and full inclusivity to block .# # # # # # # # # # # # # # #I'm usually friendly. But challenge me, and I'll fight. If you fight dirty, then so will I.
And this time I'll fight for accessibility. Against someone who is
actively fighting against accessibility and intentionally acting in most ableist ways.In the below post, explains that he adds content into his alt-texts that isn't available anywhere else in the post.
RE:
You may or may not know, but this is actually
ableist behaviour because it discriminates against those who cannot access alt-text, for example, people who don't have at least one working hand.
I have explained it in the wiki about alt-texts and image descriptions that I'm working on. For Mastodon users' convenience, here are the links as URLs in plain sight:
See also this post, , by .So I did what I feel is my duty. I told him how and why this is wrong. Thousands upon thousands of Mastodon users see it as absolutely justified to tell everyone to write alt-text, so why shouldn't I tell people how to write
proper alt-text as opposed to misusing it
RE:
, however, did not accept that he has been wrong all the time. Instead, he chose to attack me to defend his utterly ableist ways.
RE:
Obviously, he doesn't know whom he is picking on. I have been in the Fediverse under various guises for about five years longer than Mastodon has even been around. I have spent much more time on Fediverse server software that is vastly more powerful than Mastodon than he has spent on Mastodon.
Congrats, ,
YOU ABSOLUTELY MOTHERFUCKING HORRID STEAMING FERMENTING PILE OF MISANTHROPIC AND ABLEIST SHIT. you left me no other option than to take the Teller-Ulam thermonuclear option.
: is an absolute disgrace to beige.party, a Mastodon server that I got to know as a lighthouse of inclusivity and accessibility. He is deliberately and intentionally breaking sever rule number 2, defending his misbehaviour and attacking those who try to educate him about how to
actually be inclusive and accessible.
In the name of beige.party and the entire Fediverse, I hereby demand he be permanently banned from beige.party, effective immediately.In addition,
I recommend everyone who treasures and fights for actual accessibility and full inclusivity to block .# # # # # # # # # # # # # # #
Alt-text must never include explanations or other additional information that is not available in the post text or the image!Why
Because
not everyone can access alt-text. Sighted people need a mouse/trackball/touchpad/trackpoint to access alt-text or a touch screen if the UI allows for that.
And in order to operate that, they need at least one working hand. But not everyone has working hands. Just like not everyone has working eyes, which is why you describe your images in the first place, right
For those who can't access alt-text, any information only available in alt-text and neither in the post text nor in the image itself is inaccessible and permanently lost. They can't open it, they can't read it. Ever.
This means:
Explanations and additional information must always go into the post itself where everyone can access them!Here are three relevant pages in my (very early WIP) wiki about image descriptions and alt-text:
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dnonce lintensification du commerce nuclaire entre la et la en pleine guerre en , a film le chargement duranium de retraitement bord du cargo .
Shelley Long
Haben sich schon gefunden.
mit seinen Utsukta-Themes (momentan nur adminlte):
mit seinen Neuhub-Themes (momentan nur Neuhub-Tab):
baut derweil an spezialisierten Themes fr gewisse Einsatzgebiete (z. B. Hubzilla als Bloggingplattform la Medium).
# # # # # # # # # # # # # # # #
Ubuntu 15 LTS
#15
Study finds brain may remember best when tired, suggesting fatigue can boost learning
Turns out, your brain might actually remember things better when its running low on energy. Researchers at Japans
-termpotentiation
No, I haven't, and it doesn't really look interesting to me.
Resonite uses . This is pretty common amongst new virtual worlds because it saves the world developers both the effort of building an engine for modular avatars, the effort of creating at least some basic avatar content and the effort of making it all work together smoothly.
For one, I myself vastly prefer building my avatars by piecing them together from content already available in-world and reshaping them with in-world parameters. One advantage is that I don't have to go through the entire hassle of importing yet another avatar just to change something about my outfit.
Besides, in order to have long hair and/or skirts as described, Resonite would require glTF avatar objects with extra skeleton parts in the hair/the skirt and with physics for only the hair/the skirt. And it would require collision detection within the same 3-D object, i.e. checking whether one "floppy" physical region of the object collides with a non-physical region of the very same object.
Sansar and High Fidelity were designed for modular avatars like their common predecessor, Second Life. The body is one object attached to the avatar. The long hair is another object attached to the avatar. The skirt is yet another object attached to the avatar.
I guess the long-term goal was to establish avatars that are at least as highly modular and configurable in-world as Second Life/OpenSim avatars.
# # # # # # # # # # # # No, I haven't, and it doesn't really look interesting to me.
Resonite uses . This is pretty common amongst new virtual worlds because it saves the world developers both the effort of building an engine for modular avatars, the effort of creating at least some basic avatar content and the effort of making it all work together smoothly.
For one, I myself vastly prefer building my avatars by piecing them together from content already available in-world and reshaping them with in-world parameters. One advantage is that I don't have to go through the entire hassle of importing yet another avatar just to change something about my outfit.
Besides, in order to have long hair and/or skirts as described, Resonite would require glTF avatar objects with extra skeleton parts in the hair/the skirt and with physics for only the hair/the skirt. And it would require collision detection within the same 3-D object, i.e. checking whether one "floppy" physical region of the object collides with a non-physical region of the very same object.
Sansar and High Fidelity were designed for modular avatars like their common predecessor, Second Life. The body is one object attached to the avatar. The long hair is another object attached to the avatar. The skirt is yet another object attached to the avatar.
I guess the long-term goal was to establish avatars that are at least as highly modular and configurable in-world as Second Life/OpenSim avatars.
# # # # # # # # # # # #
The Flop says we must go now. I need my morning walk lol.
There's a lot of talk about male-defaultism these days. You know what else is totally male-default Avatars in 3-D virtual worlds. At least if they can be modified in-world instead of being monoliths like from places like Ready Player Me.
Almost everytime an avatar system is being designed for virtual worlds, it's designed with only adult males in mind. Eventually, someone will ask the question, "Well, and how do we make female avatars" It'll probably be those who design either the avatar parts if the avatars are sufficiently modular or the complete avatars if they're monolithic. But this won't occur before the avatar system is finalised to the point at which it can't be substantially reworked anymore.
If you're lucky, female avatars get a somewhat slimmer waist. Or a pair of boobs, maybe only one that's being hinted at by a single bulge. If you're very lucky, they get both. If you're unlucky, there's only one hard-coded body shape, and all they get is more feminine clothing for the upper body, maybe even painted onto the one body shape that's available. In fact, you'll probably have as many "clothing items" for women as for men, all of which were designed by guys. All of whom are software developers with next to no sense of fashion.
Oh, and you get female-looking hairstyles, none of which are even shoulder-long. Well, except maybe for one ponytail that stands off so far that it has no chance of clipping into the body because the head motion is too limited.
Seriously, though: Even if your virtual world system is only planned for purely professional purposes, i.e. business, industrial, governmental, organisational otherwise, and extra care is taken that it will
never be used by anyone in their spare time, even then this won't nearly be sufficient. If you plan to hold formal (not necessarily as in business formal) events, it'll be even less sufficient. If it's supposed to be an all-purpose virtual world system, a "metaverse for everybody" that people
will use in their spare time, it'll suck completely.
I dare say that I've been using 3-D virtual worlds for longer than most of those who design them from the ground up nowadays. I've been in for five and a half years now. I've built both male and female avatars. So I know first-hand what it's like.
OpenSim's default avatar, which also used to be the default avatar in Second Life long long ago, is female. She is named Ruth. But she's based on an avatar system that's mostly geared towards male avatars, and her hairstyle is more of a mullet because this avatar system can't even grow hair over the ears, because guys don't normally wear their hair over their ears. She isn't even really pretty. She can easily be switched to her male pendant, Roth: A bit less shapely, no boobs, therefore abs and pecs, the hair is shorter, and the face changes a little.
Now, if you want to see what kinds of avatars people
actually make in Second Life nowadays, just look around
(content warnings: eye contact, mild female nudity) , the Flickr alternative created exclusively for Second Life users. These pictures were actually rendered in-world and not by an AI. They show actual Second Life avatars, often even daily-driver avatars, in actual Second Life environments.
Short hair Long pants Almost only on male avatars, if at all. And today's male avatars have even more chiseled abs than 22 years ago. And chiseled faces and chiseled everything.
Female avatars, on the other hand, are shapely like you wouldn't believe from a virtual world unless you've been there yourself. Big butts. Big boobs and
actual boobs. Dresses. Skirts. Bikinis. Lingerie. High heels, almost never under 15cm or 6 inches, sometimes even higher with platform soles. And: long hair. And with "long hair" I mean lush long locks, not just longer than male hair.
By the way: Nothing of what you see in the images was supplied by Linden Lab. Everything that the avatars and the landscapes consist of was made by users. It has basically always been the users who drove Linden Lab to refining Second Life's avatar system, often by working around its limitations and repurposing features.
Sooner or later, users with female avatars will demand three things for them. Male-centric avatar systems will be unfit to deliver either.
Long hair
The challenge with long hair is to not only make it look natural and, especially, keep it from clipping into the body. Extra challenge: If the clothes aren't simply painted on, keep it from clipping into the clothes when the head moves.
Of course, this point is moot if avatars can't move their heads. Which Second Life and OpenSim avatars can.
Skirts and dresses
This point is moot if avatars don't have legs. You know, like in Meta Horizon or (formerly Mozilla) Hubs.
But if they do, then even in a strictly business environment, I wouldn't too firmly count on all women being content with putting trousers on their avatars. They
will wish for pencil skirts.
Skirts and dresses will pose a whole bunch of challenges. None of them is to keep people from upskirting, especially if the camera can move independently from the avatar which it should be able to do in good virtual worlds. In fact, depending on how a skirt or dress is shaped, preventing upskirting can be quite trivial. So that isn't one of the challenges.
No, the first challenge is to rig skirts in such a way that the legs don't clip through them, no matter how the legs move. If you manage to get that done with one kind of skirt, try again with another nine kinds of skirts. Including a pencil skirt.
Think you got that pat down Well, here's the next challenge: Rig them in such a way that they look good when the avatar is sitting. This is rather trivial with pencil skirts. Now try it with a circle skirt in such a way that the skirt doesn't stand off as if it's made of wood. Extra challenge: Try it with a 1950s poodle skirt. These are just about as unthinkable in virtual worlds as 50s-style corrugated stainless steel diners. Trust me, someone
will build the latter.
If you think it's smart to simply hide the legs from the skirt hem upwards so they won't clip, this will come back to bite you once the avatar sits down.
By the way: Even Second Life has never managed the former, and neither has OpenSim. And the latter is hit-and-miss with more miss than hit, and it works best with the old "painted-on" system skirt.
The cherry on top would be if skirts still flowed halfway naturally, and if skirts with a looser fit swayed with the motion of the avatar. This requires not only at least a basic physics model, but also a collision system.
High heels
Again, this point is moot if avatars don't have legs. But if avatars don't have legs, they'll be ridiculed. Yes, they will.
It doesn't matter how high the heels have to be. They don't have to be 15cm spike heels. Or 30cm spike heels with 15cm platforms.
So you want a virtual business environment first and foremost. Then your female users will wish for footwear that isn't men's leather shoes. And not ballet flats or Mary Janes either. Something with at least slightly raised heels. Just like they'll wish for pencil skirts see above.
Okay, so you may manage to put high-heeled shoes on your avatar. Now, the first challenge will be to get the avatar's feet into the shoes. You know, the same feet that are firmly rigged into a flat position because that's all you need for male avatars (until someone comes and wants to cosplay Dr Frank N. Furter).
So you've reworked large parts of your avatar system to allow for other foot positions than flat Good luck. Now adjust the avatar's Z position accordingly because the feet and the shoes are clipping into the floor. Ready to pump another few thousand man-hours into something else that you didn't take into consideration when designing your avatar system
In Second Life and OpenSim, the former could only be solved in a satisfactory way by attaching different feet. Or, in the case of mesh bodies from Second Life, by giving it a whole bunch of feet in various positions and using a HUD to make the appropriate pair visible and the other ones invisible. The latter requires manual adjustment or some long forgotten trickery from almost two decades ago.
Finally...
I've read about four worlds and world systems that have tackled at least the former two points, namely by implementing a basic skeleton-based physics system that's a big upgrade in comparison to flexi prims in Second Life and OpenSim. Its big advantage is a basic collision model that makes hair and skirts (and anything else that needs it that you want to attach to your avatar) nicely flowy with little to no risk of clipping.
The thing is: Sansar was launched by Linden Lab as a kind of Second Life successor. That was at a point at which Second Life already had user-made, highly detailed fitted mesh bodies from various vendors.
High Fidelity was launched by Philip Rosedale. Also known as Philip Linden. The guy who invented Second Life in the first place and who led it for many years.
Well, and Vircadia is a High Fidelity fork, and Overte is a Vircadia fork.
This goes to show how virtual worlds are developed by people who have years upon years of experience with already existing virtual worlds and their users and creations.
And it goes to show that even reading Neal Stephenson's
Snow Crash (which, by the way, introduced the word "metaverse" as early as 1991) doesn't give you the knowledge that personal experience with and in virtual worlds does. For Philip Rosedale has read it, and it has inspired him to make Second Life in the first place. But it has not inspired him to add certain elements for building female avatars right off the bat.
Unfortunately, however, even being prepared for that won't necessarily save a virtual world: Both Sansar and High Fidelity are no more. But that wasn't due to their avatar systems.
# # # # # # # # # # # # # # # # # # # # # #There's a lot of talk about male-defaultism these days. You know what else is totally male-default Avatars in 3-D virtual worlds. At least if they can be modified in-world instead of being monoliths like from places like Ready Player Me.
Almost everytime an avatar system is being designed for virtual worlds, it's designed with only adult males in mind. Eventually, someone will ask the question, "Well, and how do we make female avatars" It'll probably be those who design either the avatar parts if the avatars are sufficiently modular or the complete avatars if they're monolithic. But this won't occur before the avatar system is finalised to the point at which it can't be substantially reworked anymore.
If you're lucky, female avatars get a somewhat slimmer waist. Or a pair of boobs, maybe only one that's being hinted at by a single bulge. If you're very lucky, they get both. If you're unlucky, there's only one hard-coded body shape, and all they get is more feminine clothing for the upper body, maybe even painted onto the one body shape that's available. In fact, you'll probably have as many "clothing items" for women as for men, all of which were designed by guys. All of whom are software developers with next to no sense of fashion.
Oh, and you get female-looking hairstyles, none of which are even shoulder-long. Well, except maybe for one ponytail that stands off so far that it has no chance of clipping into the body because the head motion is too limited.
Seriously, though: Even if your virtual world system is only planned for purely professional purposes, i.e. business, industrial, governmental, organisational otherwise, and extra care is taken that it will
never be used by anyone in their spare time, even then this won't nearly be sufficient. If you plan to hold formal (not necessarily as in business formal) events, it'll be even less sufficient. If it's supposed to be an all-purpose virtual world system, a "metaverse for everybody" that people
will use in their spare time, it'll suck completely.
I dare say that I've been using 3-D virtual worlds for longer than most of those who design them from the ground up nowadays. I've been in for five and a half years now. I've built both male and female avatars. So I know first-hand what it's like.
OpenSim's default avatar, which also used to be the default avatar in Second Life long long ago, is female. She is named Ruth. But she's based on an avatar system that's mostly geared towards male avatars, and her hairstyle is more of a mullet because this avatar system can't even grow hair over the ears, because guys don't normally wear their hair over their ears. She isn't even really pretty. She can easily be switched to her male pendant, Roth: A bit less shapely, no boobs, therefore abs and pecs, the hair is shorter, and the face changes a little.
Now, if you want to see what kinds of avatars people
actually make in Second Life nowadays, just look around
(content warnings: eye contact, mild female nudity) , the Flickr alternative created exclusively for Second Life users. These pictures were actually rendered in-world and not by an AI. They show actual Second Life avatars, often even daily-driver avatars, in actual Second Life environments.
Short hair Long pants Almost only on male avatars, if at all. And today's male avatars have even more chiseled abs than 22 years ago. And chiseled faces and chiseled everything.
Female avatars, on the other hand, are shapely like you wouldn't believe from a virtual world unless you've been there yourself. Big butts. Big boobs and
actual boobs. Dresses. Skirts. Bikinis. Lingerie. High heels, almost never under 15cm or 6 inches, sometimes even higher with platform soles. And: long hair. And with "long hair" I mean lush long locks, not just longer than male hair.
By the way: Nothing of what you see in the images was supplied by Linden Lab. Everything that the avatars and the landscapes consist of was made by users. It has basically always been the users who drove Linden Lab to refining Second Life's avatar system, often by working around its limitations and repurposing features.
Sooner or later, users with female avatars will demand three things for them. Male-centric avatar systems will be unfit to deliver either.
Long hair
The challenge with long hair is to not only make it look natural and, especially, keep it from clipping into the body. Extra challenge: If the clothes aren't simply painted on, keep it from clipping into the clothes when the head moves.
Of course, this point is moot if avatars can't move their heads. Which Second Life and OpenSim avatars can.
Skirts and dresses
This point is moot if avatars don't have legs. You know, like in Meta Horizon or (formerly Mozilla) Hubs.
But if they do, then even in a strictly business environment, I wouldn't too firmly count on all women being content with putting trousers on their avatars. They
will wish for pencil skirts.
Skirts and dresses will pose a whole bunch of challenges. None of them is to keep people from upskirting, especially if the camera can move independently from the avatar which it should be able to do in good virtual worlds. In fact, depending on how a skirt or dress is shaped, preventing upskirting can be quite trivial. So that isn't one of the challenges.
No, the first challenge is to rig skirts in such a way that the legs don't clip through them, no matter how the legs move. If you manage to get that done with one kind of skirt, try again with another nine kinds of skirts. Including a pencil skirt.
Think you got that pat down Well, here's the next challenge: Rig them in such a way that they look good when the avatar is sitting. This is rather trivial with pencil skirts. Now try it with a circle skirt in such a way that the skirt doesn't stand off as if it's made of wood. Extra challenge: Try it with a 1950s poodle skirt. These are just about as unthinkable in virtual worlds as 50s-style corrugated stainless steel diners. Trust me, someone
will build the latter.
If you think it's smart to simply hide the legs from the skirt hem upwards so they won't clip, this will come back to bite you once the avatar sits down.
By the way: Even Second Life has never managed the former, and neither has OpenSim. And the latter is hit-and-miss with more miss than hit, and it works best with the old "painted-on" system skirt.
The cherry on top would be if skirts still flowed halfway naturally, and if skirts with a looser fit swayed with the motion of the avatar. This requires not only at least a basic physics model, but also a collision system.
High heels
Again, this point is moot if avatars don't have legs. But if avatars don't have legs, they'll be ridiculed. Yes, they will.
It doesn't matter how high the heels have to be. They don't have to be 15cm spike heels. Or 30cm spike heels with 15cm platforms.
So you want a virtual business environment first and foremost. Then your female users will wish for footwear that isn't men's leather shoes. And not ballet flats or Mary Janes either. Something with at least slightly raised heels. Just like they'll wish for pencil skirts see above.
Okay, so you may manage to put high-heeled shoes on your avatar. Now, the first challenge will be to get the avatar's feet into the shoes. You know, the same feet that are firmly rigged into a flat position because that's all you need for male avatars (until someone comes and wants to cosplay Dr Frank N. Furter).
So you've reworked large parts of your avatar system to allow for other foot positions than flat Good luck. Now adjust the avatar's Z position accordingly because the feet and the shoes are clipping into the floor. Ready to pump another few thousand man-hours into something else that you didn't take into consideration when designing your avatar system
In Second Life and OpenSim, the former could only be solved in a satisfactory way by attaching different feet. Or, in the case of mesh bodies from Second Life, by giving it a whole bunch of feet in various positions and using a HUD to make the appropriate pair visible and the other ones invisible. The latter requires manual adjustment or some long forgotten trickery from almost two decades ago.
Finally...
I've read about four worlds and world systems that have tackled at least the former two points, namely by implementing a basic skeleton-based physics system that's a big upgrade in comparison to flexi prims in Second Life and OpenSim. Its big advantage is a basic collision model that makes hair and skirts (and anything else that needs it that you want to attach to your avatar) nicely flowy with little to no risk of clipping.
The thing is: Sansar was launched by Linden Lab as a kind of Second Life successor. That was at a point at which Second Life already had user-made, highly detailed fitted mesh bodies from various vendors.
High Fidelity was launched by Philip Rosedale. Also known as Philip Linden. The guy who invented Second Life in the first place and who led it for many years.
Well, and Vircadia is a High Fidelity fork, and Overte is a Vircadia fork.
This goes to show how virtual worlds are developed by people who have years upon years of experience with already existing virtual worlds and their users and creations.
And it goes to show that even reading Neal Stephenson's
Snow Crash (which, by the way, introduced the word "metaverse" as early as 1991) doesn't give you the knowledge that personal experience with and in virtual worlds does. For Philip Rosedale has read it, and it has inspired him to make Second Life in the first place. But it has not inspired him to add certain elements for building female avatars right off the bat.
Unfortunately, however, even being prepared for that won't necessarily save a virtual world: Both Sansar and High Fidelity are no more. But that wasn't due to their avatar systems.
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